Search Issue Tracker
Fixed in 2017.2.X
Votes
1
Found in
5.3.5p5
Issue ID
815033
Regression
No
Scene streaming causes frame rate drop - needs realtime GI async data loading
Steps to reproduce:
1) Download attached project 'Client.zip' and open in Unity.
2) Open scene 'GridStreamerFly2D_2x2_Potisioned_LightingMatchTreeScenes' in Client\Assets\_ForUnity\GridStreamerFly2D_2x2_Potisioned_LightingMatchTreeScenes.unity
3) Press Play.
4) Press Left Shift to enable fly camera
5) Fly forwards ('W') and upwards (mouse up slightly, 'W') to get into the first world cell.
6) Fly right ('D') until the next tile loads.
Notice the frame rate glitches when it loads.
For more details to see actual results, check video attached 'streaming-framerate-glitches.mp4'.
Reproduced with: 5.3.6f1, 5.4.0f1, 5.5.0a3.
Note: In 5.4.0f1, 5.5.0a3 loads scenes smoother, but you still receiving visible frame rate drop.
Expected result: no frame rate spikes, scene loads in the background.
----------------------------------------
Fixed in: 2017.2.0b2
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on CheckDeviceStatus when converting materials from built-in to URP and using DX12
- Higher CPU frame time on Android devices with Cortex-A510 efficiency cores (vs Cortex-A55)
- Alt+click on List header does not recursively toggle child foldouts when items use a UI Toolkit CustomPropertyDrawer
- Artifacts are rendered in UITK when using Font Assets and using negative outlines
- Editor hangs when opening Asset picker window for AssetReference and a lot of addresable assets are present in the project
Add comment