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Issue ID




MeshRenderer.additionalVertexStreams discards data if set in Awake

Graphics - General


Steps to reproduce:

1) Download attached project '' and open in Unity.
2) Open scene 'AOTest' and press Play.
Note: Two spheres and planes in the front remain white(see attached image 'white.png'.)
3) Press Stop.
4) Select any of the spheres and planes with BakedMeshData components attached and uncheck 'Run In Awake' in Inpsector tab.
5) Press play again, and see that the data is properly assigned(see attached image 'assigned.png'.)

Reproduced with : 5.3.6f1, 5.4.0f1, 5.5.0a3.

  1. Response avatar

    Resolution Note:

    by-design as leaving play mode resets all the data, can't get data changes to scene assets from playmode back to game

    workaround: do it in Update()

Comments (1)

  1. C49a5fcaacc4eaf7b6d81b0819588320?d=mm


    Oct 20, 2017 13:59

    Same in 2017.2

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