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Problem with mesh orientation author in 3DS max after FBX import
There is an issue when importing an FBX file with the orientation in the scene view and in the preview. More details on the issue +... Read more
Incorrect layout for Sinhala font
Reproduction steps: 1. Open attached project 2. Open scene "text" Note that not all of the symbols are displayed correctly. Attache... Read more
Water shaders in standard assets are broken
How to reproduce: 1. Create a new project 2. Import Standard Assets (Right mouse click on Assets folder -> Import Package -> Environ... Read more
iOS build fails with .NET 2.0 in mscorlib.dll
Steps to reproduce: 1) Open the attached project. 2) Build for iOS. The build fails with error: IL2CPP error for method 'System.Xml... Read more
C# code formats badly after adding preprocessor directives in MonoDevelo...
Reproduction steps: 1) Open any script using MonoDevelop 5.9.6 (version, which comes with Unity 5.3 and 5.4 beta) 2) Write simple, e... Read more
[iOS] Framebuffer Fetch not working with GLES3
Steps to reproduce: 1) Open the attached project. 2) Build for iOS. 3) Deploy to a device via Xcode. 4) Launch the application. In ... Read more
Crashed in Transform::RemoveFromParent when trying to destroy Transform ...
Steps to reproduce: 1) Download attached project "UndoCrashRepro.zip" and open in Unity. 2) Open scene 'myScene'. 3) In Toolbar, cl... Read more
Unity Ads uses CPU on Android when in background
When Unity Ads is enabled and the game is in background, it still uses up CPU. Apps without Ads does not use CPU when they are in ba... Read more
Editor renders as fast as it can even if vsync is on
1. Create new project in the editor 2. Go to player settings, observe vsync is on 3. Press play, observe thousands frames per second. Read more
[Float]Precision loss when using the remainder of floating point
Steps to reproduce: 1. Open attached project. 2. Open scene named "main". 3. Select "Main Camera" and notice that its component "Tes... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Standalone Player crashes with "TDerived GetOrLoad<TDerived>() where TDerived : T" when IL2CPP Code generation is set to "Faster (smaller) Builds"
- IndexOutOfRangeException and InvalidOperationException when logging XML string
- Script missing in "Assets/Settings/Mobile_Renderer/GlobalVolumeFeature" of "com.unity.template.urp-blank" template
- “Font Asset Creator - Error Code [Invalid_File_Structure]…“ error is logged when generating Font Assets from fonts with meta files from previous Editor versions
- Input.mousePosition returns (NaN, NaN, 0.00) when Scene view is opened