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[WSA] TouchScreen keyboard input doesn't work on UWP builds
Reproducible on 5.3.5 p1 - p6 versions. Regression from 5.3.5p1. Works fine on 5.4.0b24. Issue reproducible on WSA Universal 10. WSA... Read more
Unity Crash When Setting EditorWindow.maxSize Twice in One Callback
Steps to reproduce: 1. Open the attached project. 2. In the top menu, select 'Tools' and select 'Batch Rename Tool'. Unity crashes... Read more
Unity chashed on opening project
Issue happens not each time on opening this project. No clear way to repro. Read more
Font accent exedes the text box limits
Steps to reproduce : - create a new project - import the font attached - create a new text box and add the attached font - type som... Read more
[SinglePassStereo] Legacy Vertex Lit stereo discrepancy with spotlights
When using Single-Pass Stereo and the Legacy Vertex Lit rendering path in VR there is a discrepancy between the left and right eyes ... Read more
[WP8.1] Multitouch uses a lot of processing power
To reproduce: 1. Build and run attached project 2. Try to use multitouch 3. Notice that performance drops Reproducible: 5.5.0a2, ... Read more
[NetworkWriter] NetworkWriter.Write always takes values from the start o...
Steps to reproduce: 1. Open attached project "808515.zip" 2. Open scene "repro" 3. Run it 4. In console notice comparison of Networ... Read more
Missing referenced script warnings on prefab-ed objects without a missin...
Steps to reproduce: 1. open attached 'missingPrefab.zp' 2. play scene 'main' 3. check console Actual: missing scripts warnings prin... Read more
All about bugs
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Latest issues
- Standalone Player crashes with "TDerived GetOrLoad<TDerived>() where TDerived : T" when IL2CPP Code generation is set to "Faster (smaller) Builds"
- IndexOutOfRangeException and InvalidOperationException when logging XML string
- Script missing in "Assets/Settings/Mobile_Renderer/GlobalVolumeFeature" of "com.unity.template.urp-blank" template
- “Font Asset Creator - Error Code [Invalid_File_Structure]…“ error is logged when generating Font Assets from fonts with meta files from previous Editor versions
- Input.mousePosition returns (NaN, NaN, 0.00) when Scene view is opened