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By Design
Votes
2
Found in
2017.3.0b4
Issue ID
960282
Regression
No
[Metal] Compute Shader Buffer returns zeroes with MSAA disabled using Camera Render Texture
Reproduction steps:
1. Open the attached project.
2. Open the 'testScene'.
3. Select 'Main Camera' game object and uncheck 'Allow MSAA' checkbox.
4. Play the scene.
5. Check the Console.
Actual behavior:
- Got the color: (0,0,0,0)
Reproduced with:
- Metal
Not reproducible with:
- DirectX
Note:
- Cannot test with OpenGL ('Platform does not support compute shaders' error message)
Solution:
Set Camera targetTexture.
Comments (2)
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Cyril-Mishakin
Nov 02, 2017 12:31
Solution: https://issuetracker.unity3d.com/issues/metal-compute-shader-buffer-returns-zeros-on-ios-device-using-camera-render-texture
cstenson
Oct 26, 2017 09:08
Reproduced with both Unity version 2017.3.0b5 and 2017.3.0b6