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Unwrapping.GenerateSecondaryUVSet breaks mesh topology
Steps to reproduce: 1.Open attached “GenerateSecondaryUVSet.zip” Unity project 2.Open scene “Test" 3.Select “AircraftPrefab” asset i... Read more
[Regression] Render Texture is not rendered when using GL.IssuePluginEve...
1. Open users attached project and "Scene" 2. Inspect the "RenderingOverride" script. User uses OnRenderImage function to render an ... Read more
[iOS] VideoPlayer app crashes and device gets disconnected when Playback...
How to reproduce: 1. Open the attached project (I have added link to OC) 2. Open "scene" scene 3. Select Quad and set Video Player's... Read more
Asset Bundle including Sprite texture for Material even though the Sprit...
Reproduction steps: 1. Open the attached project "AssetBundle_LoadAssetBug.zip"; 2. Open the testScene.unity; 3. Enter a play mode; ... Read more
[AssetBundle] AssetBundle Hashes: AssetFileHash: Hash is not changed aft...
Script referred to Prefab in AssetBundle is renamed. AssetBundle binary changes but AssetBundle hash is unchanged. Reproduction ste... Read more
Game View is split when using an effect from Post Processing Stack with ...
To reproduce: 1. Open the attached project; 2. Open "Scene" scene; 3. Create a new "Post-Processing Profile" (Right-click on the Pr... Read more
Trail module of the Particle System leaks memory
To reproduce: 1. Open the project, attached by the user (TestProject.zip) and Windows Task Manager 2. Open the "TestScene" scene 3.... Read more
[AnimationCurve] No script asset for CurveEditorSelection warning when u...
Repro steps: 1. Open Scene1 from the attached project. 2. Select CurveObject and press Play 3. In play mode, move a key in the curve... Read more
[OSX 10.13] [Apple bug] Missing title in Save Scene window
To reproduce: 1. Create a new project 2. Save scene Expected: save scene window will have title Actual: save scene window has no t... Read more
ShaderReplacement in SinglePass VR ignores additional passes
Steps to reproduce: 1. Download and open the attached project 2. Enter the Playmode 3. Open the frame debugger 4. Observe draw calls... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mouse input is registered incorrectly in Custom RP when downscaling Render Target and rendering Overlay UI before final upscale
- Time.deltaTime is locked to the display's refresh rate when the built Player is moved to a Secondary Display and Windowed Mode is used
- Crash on RaiseException when importing a specific asset
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL