Search Issue Tracker
Fixed in 2018.3.X
Votes
0
Found in
2017.2.0f2
Issue ID
956338
Regression
No
Splash screen flickers when triggered from script in Windows and MacOS Standalone player.
To Reproduce:
1 - Open the API TEST scene
2 - Build and run scene for Windows Standalone or MacOS Standalone.
3 - The splash screen displays via the default method, then again via scripting once the scene loads.
Actual result: The splash screen flickers when shown via the 2nd method. The effect is more pronounced when using DX12.
Expected: Both methods display splash normally.
Reproducible with: 2017.2.0f2, 2017.1.1p4, 5.6.4p1, 5.5.4p3
Does not reproduce on Android.
Feature unavailable in 5.4
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- In Deferred rendering path, mixed lights don't render when enabling "Use Rendering Layers" in the Decal renderer feature
- [Windows] Special characters in file names are sorted to the end of the alphabet in the Project window
- Information box icons are not contained within the information box bounds in Render Pipeline Converter window
- Field is still marked as changed when changed back to its default state in UI Builder
- Crash on UnityEngine.UI.RawImage:OnPopulateMesh when playing Raw Image Texture animation with Sprite keyframes
Add comment