Search Issue Tracker
Duplicate
Votes
0
Found in
2017.1.1p3
Issue ID
956341
Regression
Yes
Memory leak when updating UI text (only with open Profiler)
How to reproduce:
1. Download attached project file and open "SampleScene"
2. Open Profiler
3. Enter Play mode (check the "Used Total" and "Reserved Total" memory in Profiler)
Actual result: Memory leak
Reproduced with: 2017.1.2f1, 2017.2.0f3, 2017.3.0b3
Not reproduced with: 5.6.3p4
Regression since: 2017.1.0a1
Note: Not reproducible if the Profiler is not turned on
Comments (2)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Lordmatics
Sep 29, 2019 23:09
I'm getting a similiar issue to this, except it's not dependant on the profiler being on. The texture for the font of text just never gets released from memory :/
ifisch
Sep 09, 2019 21:00
This is a Duplicate of WHAT Unity? How am I supposed to know if this is fixed or not, and what version it's fixed in, if nobody links the bug that this is supposedly a duplicate of?!!