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Fixed in future release

Votes

1

Found in

2017.1.1p2

Issue ID

956316

Regression

No

Unity crashes at PlayableOutputHandle_CUSTOM_INTERNAL_CALL_SetSourcePlayableInternal when entering the play mode

Animation

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Priority: 2Necessary for shipping a final release

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Severity: 1Crash or major loss of functionality

This crash happens when using AnimationMixerPlayable as the source for the AnimationPlayableOutput but AnimationMixerPlayable in not initialized.

To reproduce:
1. Open project attached by the user
2. Open scene "Scene"
3. Enter the play mode

Expected result: Unity shouldn't allow entering play mode as AnimationMixerPlayable is not initialized. It should throw exceptions.
Actual result: Unity crashes

Reproduced with: 2017.1.1p3, 2017.2.0f2, 2017.3.0b3
User's code uses C# 4.0 features so wasn't able to test on earlier versions

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