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Fixed in Unity 2018.2



Found in


Issue ID




[Mobile][IL2CPP][.NET 4.6] Casting decimal type to double returns incorrect value with IL2CPP and .NET 4.6




Priority: 3Not yet prioritized for a release


Severity: 3Secondary functionality broken

Casting decimal values to doubles results in incorrect results with IL2CPP and .NET 4.6 on iOS and Android.

Steps to reproduce:
1) Open the attached project.
2) Build for iOS or Android with IL2CPP and .NET 4.6.
3) Run on a device.
- Values are displayed on the screen.

Expected 'double0' value: 11.53...
Actual 'double0' value: -3.68...

This does not occur when .NET 3.5/2.0 is used.

Reproduced on:
2018.1.0a1 (d879bc332b13 - trunk as of 2017/10/12), 2017.1.0a6

Devices tested:
LG G3 Android 5.0
Google Nexus Android 8.0
iPod Touch 6th gen iOS 10.2.1

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