Search Issue Tracker
By Design
Votes
0
Found in
2017.1.1f1
Issue ID
958595
Regression
No
[Forward] Point light lighting disappears on certain camera angles (Render Mode fallback)
Reproduction steps:
1. Open the attached '958595_Stripped' project.
2. Focus Editor camera on 'Level-Part2/Torches/fi_vil_torch02_lit' game object.
3. Move Editor camera around this game object('Rep2' video attached).
- Lighting of this object will disappear.
Not reproducible when:
- Unrelated point light is disabled(Level-Part2/aestethicRooms/Room1/Interior/green_torch).
- Main camera Rendering Path is changed to Deferred.
- One of the lights is changed to Spotlight.
- Game/Scene view is upsized.
Reproduced with:
5.6.4f1, 2017.3.0b5
Metal, OpenGL
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
emergki
Apr 27, 2021 12:25
Hey! I know that this is a little far behind in time but, have you solved the problem?
In one of my projects, I'm still using Unity 2017, and is a Mobile game, and I need to use Vertex Lights on the scenery but, the same you described is happening in project...