Search Issue Tracker
Duplicate
Votes
0
Found in
2017.1.1p2
Issue ID
958310
Regression
No
[Timeline] Animated object is not positioned correctly when a StateMachine is used
What happened
The position or rotation of an object used by a timeline track will be changed and not be animated properly in play mode.
How we can reproduce it using the example you attached
1. Open scene "TimelineBug"
2. Select game object "Cube"
3. Open timeline editor
4. Play timeline in preview mode, observe how "breathTest01" moves
5. Now enable play mode
6. Observe how breathTest01 moves now
Expected: The breathTest01 should have the same positon as in Edit mode.
Remove the state machine controller in the breathTest01 animator component as a workaround.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Incorrect Shader keyword activation for Shadows when no Light is present in URP
- Editor freezes when loading a specific AssetBundle
- WebGPU builds with Multithreading enabled crash on Safari
- Set as Value in UI Builder doesn't work across all properties.
- Calculating time durations in RenderDoc with DX12 causes 'Device Lost error' popup
This is a duplicate of issue #939548