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Won't Fix



Found in [Package]


Issue ID




When using the PP Debug with Forward rendering, Instanced Terrain does not render to the debug _CameraDepthNormalsTexture

Package: PostProcessing


How to reproduce:
1 Open the "SampleScene" in the attached "" Project
2. Note that the "Main Camera" has Rendering Path set to "Forward" in the Inspector
3. Note that the "Terrain" GameObject has "Draw Instanced" Checkbox ticked in the Terrain Settings in the Inspector
4. Observe the Game View

Expected Behavior: The Terrain Normals are rendered
Actual Behavior: The Terrain Normals are not rendered

Reproducible with: 2018.3.8f1, 2019.1.0b7, 2019.2.0a8

Note: Could not test with 2017.4 because there are no Packages. If you go to "Terrain" GameObject then open up Terrain Settings in the inspector and untick the "Draw Instanced" Checkbox - the Normals are Rendered.

  1. Resolution Note:

    This appears to be an edge case, removing from our bug backlog

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