Search Issue Tracker
Won't Fix
Votes
0
Found in [Package]
2.1.4
Issue ID
1135670
Regression
No
When using the PP Debug with Forward rendering, Instanced Terrain does not render to the debug _CameraDepthNormalsTexture
How to reproduce:
1 Open the "SampleScene" in the attached "instancedTerrainNormalsForwardPath.zip" Project
2. Note that the "Main Camera" has Rendering Path set to "Forward" in the Inspector
3. Note that the "Terrain" GameObject has "Draw Instanced" Checkbox ticked in the Terrain Settings in the Inspector
4. Observe the Game View
Expected Behavior: The Terrain Normals are rendered
Actual Behavior: The Terrain Normals are not rendered
Reproducible with: 2018.3.8f1, 2019.1.0b7, 2019.2.0a8
Note: Could not test with 2017.4 because there are no Packages. If you go to "Terrain" GameObject then open up Terrain Settings in the inspector and untick the "Draw Instanced" Checkbox - the Normals are Rendered.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Scene View becomes gray and "NullReferenceException" errors are thrown when attaching the Unity Editor process to RenderDoc
- Memory usage rapidly rises when changing colors in the color wheel
- Physically Based Sky's Horizon and Zenith Tint Color Selection Bars don't have immediate access to color pickers
- EmptyAdditionalLightShadowmapTexture leaks from memory when URP quality level is changed using QualitySettings.SetQualityLevel
- Referenced ScriptableObject field does not get updated and cannot be set to "None" when there are no Objects of that type
Resolution Note:
This appears to be an edge case, removing from our bug backlog