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Won't Fix
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0
Found in
Issue ID
921215
Regression
No
ImageConversion.LoadImage should load PNGs without alpha channel as RGB24 instead of ARGB32
Expected: loading a non-transparent PNG with ImageConversion.LoadImage results in an RGB24 texture, just like JPG.
Actual: loading a non-transparent PNG with ImageConversion.LoadImage results in an ARGB32 texture.
JPG loads in RGB24, but PNG always loads in RGBA, even if the loaded image has no alpha channel.
Comments (1)
-
Yiming075
Dec 08, 2022 06:47
Unity should add a parameter to enable loadImage in RGB24 and ARGB32! Don't just ask us to use the lossy jpg format!
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Resolution Note (2019.3.X):
if we change this behavior now, we may break tons of existing projects ( using PNG without alpha, and dealing with RGBA resulting texture)
Work around to generate RGB 24bits texture is using bmp or jpg if disk storage is an issue