Search Issue Tracker
Won't Fix
Votes
0
Found in
Issue ID
921215
Regression
No
ImageConversion.LoadImage should load PNGs without alpha channel as RGB24 instead of ARGB32
Expected: loading a non-transparent PNG with ImageConversion.LoadImage results in an RGB24 texture, just like JPG.
Actual: loading a non-transparent PNG with ImageConversion.LoadImage results in an ARGB32 texture.
JPG loads in RGB24, but PNG always loads in RGBA, even if the loaded image has no alpha channel.
Comments (1)
-
Yiming075
Dec 08, 2022 06:47
Unity should add a parameter to enable loadImage in RGB24 and ARGB32! Don't just ask us to use the lossy jpg format!
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Rendering Debugger Playmode debug UI scrolling is jittery when using click and drag to scroll
- Frame Debugger Target Selection Search Results window becomes too tiny to even see the default “Editor” selection when there are no search results
- Element name field has no character limit in UI Builder
- Async method in Play Mode being aborted when calling `new System.Windows.Forms.Form`
- Animator window Eye button on click visual does not cover the whole area of the button when clicked
Resolution Note (2019.3.X):
if we change this behavior now, we may break tons of existing projects ( using PNG without alpha, and dealing with RGBA resulting texture)
Work around to generate RGB 24bits texture is using bmp or jpg if disk storage is an issue