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Won't Fix

Votes

0

Found in

Issue ID

921215

Regression

No

ImageConversion.LoadImage should load PNGs without alpha channel as RGB24 instead of ARGB32

Graphics - General

-

Expected: loading a non-transparent PNG with ImageConversion.LoadImage results in an RGB24 texture, just like JPG.
Actual: loading a non-transparent PNG with ImageConversion.LoadImage results in an ARGB32 texture.

JPG loads in RGB24, but PNG always loads in RGBA, even if the loaded image has no alpha channel.

  1. Resolution Note (2019.3.X):

    if we change this behavior now, we may break tons of existing projects ( using PNG without alpha, and dealing with RGBA resulting texture)
    Work around to generate RGB 24bits texture is using bmp or jpg if disk storage is an issue

Comments (1)

  1. Yiming075

    Dec 08, 2022 06:47

    Unity should add a parameter to enable loadImage in RGB24 and ARGB32! Don't just ask us to use the lossy jpg format!

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