Search Issue Tracker
Fixed in 2020.1.X
Fixed in 2019.3.X
Votes
0
Found in
2018.3.6f1
Issue ID
1132488
Regression
No
QualitySettings.vSyncCount doesn't work in OnApplicationFocus(false) handler on Windows Standalone player
To reproduce:
1) Download and open the project attached by the user.
2) Run in the editor.
3) Observe that vSync is set to 1 and FPS is set accordingly
4) Click another window so that the editor would lose focus
5) Observe that vSync is now set to 3 and FPS is set accordingly
6) Focus the editor again
7) Observe that the vSync is back at 1 and FPS is set accordingly
8) Build and run Windows standalone player and repeat steps 3 to 6 with the player window instead of the editor
9) Observe that after losing focus the first time and being changed to vSync 3 the player does not change the FPS values after regaining focus even though vSync is being set to 1
Note: Does not reproduce on Mac or UWP builds
Reproduced on: 2019.2.0a8, 2019.1.0b7, 2018.3.9f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment