Search Issue Tracker
Fixed in 2018.1.X
Votes
0
Found in
5.6.3p1
Issue ID
955655
Regression
No
Quaternion.angle returns incorrect angle with itself if Quaternion values are in range (-0.5; 0.5)
To reproduce:
1. Open repro project
2. Play scene
Expected: both quaternions angles with themselves will be 0
Actual: when Quaternion values are in range (-0.5; 0.5) it returns incorrect angle (i.e. in repro project returns 32.35629)
Reproduced: 5.5.4p1, 5.6.3p4, 2017.1.1p3, 2017.2.0f1, 2017.3.0b2
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Render Graph Execution errors when using GPU occlusion culling with 'Opaque Objects' frame setting disabled on a Camera
- Animator window: “Delete” menu item not greyed out for Base Layer context menu
- Resetting “PC_RP Asset (Universal Render Pipeline Asset)” causes Game view to become black and throws Renderer and NullReference errors in the Console window
- [Mobile] Player Crash on scripting_invoke_profiler_begin when the built Player Scene has an empty UIDocument and is built on IL2CPP
- Unnecessary Warnings are logged when running Player with -batchmode -nographics
Add comment