Search Issue Tracker
Fixed in 2018.1.X
Votes
0
Found in
5.6.3p1
Issue ID
955655
Regression
No
Quaternion.angle returns incorrect angle with itself if Quaternion values are in range (-0.5; 0.5)
To reproduce:
1. Open repro project
2. Play scene
Expected: both quaternions angles with themselves will be 0
Actual: when Quaternion values are in range (-0.5; 0.5) it returns incorrect angle (i.e. in repro project returns 32.35629)
Reproduced: 5.5.4p1, 5.6.3p4, 2017.1.1p3, 2017.2.0f1, 2017.3.0b2
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
Add comment