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Fixed in Unity 2017.2.0f3

Votes

0

Found in

2017.2.0b10

Issue ID

955667

Regression

No

Lightmap static prefabs painted as trees don't cast shadow on terrain

Global Illumination

-

-

Priority: 3Not yet prioritized for a release

-

Severity: 2Core functionality majorly impacted

Lightmap baking for terrain trees: non-speedtree objects will not cast shadows unless they are part of a LOD group.

Steps for reproduction:
1) Download the project `TerrainTrees` and open `TestScene`
2) Start baking
3) Observe the final result and missing shadows

Notes:
- Already fixed in 2017.3
- Fix won't be backported to 2017.2

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