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[Android][IL2CPP] Crash in BuildReport when building IL2CPP apk on Mac
To reproduce: 1) Create new project 2) Set it for building Android IL2CPP build (change platform/scripting backend, change bundle id... Read more
OpenCV plugin makes Unity crash
Reproduction steps: 1. Open the attached project "New Unity Project.zip" 2. Open scene "New Scene" 3. Play -Crash Reproduced on: 5.... Read more
[WP8.1][WP10] Exception thrown: 'System.FormatException' in mscorlib.ni.dll
To reproduce: 1. Build and run project 2. Notice " Exception thrown: 'System.FormatException' in mscorlib.ni.dll" in console Repro... Read more
[IL2CPP] Project doesn't build for "WebGL" with "Failed running <...>\il...
Reproduction steps: 1. Open attached project. 2. Build "ts" scene for "WebGL". 3. Build process stops with(Full errors are in the "... Read more
[iOS] App hangs if OnApplicationPause() is called before another OnAppli...
Steps to reproduce: 1) Open the attached project. 2) Build the project for iOS. 3) On the iOS device, have some kind of an app, whic... Read more
[iOS][Metal] GPU frame time is slower on Metal than openGLES3 when using...
Steps to reproduce: 1. Open attached project (RenderTextureTest_stripped.zip) 2. Make sure graphics API for iOS is set to Metal 3. ... Read more
[Shuriken] 3D start rotation affects Rotation Over Lifetime module
Steps to reproduce: 1. Download and import attached project. 2. Open scene: main. 3. Press play. 4. In hierarchy select particle sy... Read more
[DX12] Anti-aliasing breaks game/scene view in Editor
Reproduction steps: 1. Open any project with DX12 enabled (I used 5.4 Beta 22) 2. Open any scene 3. Go to quality settings and enabl... Read more
[DX12] Unity splash screen doesn't work
Reproduction steps: 1. Deploy any project with Unity splash screen enabled on DX12 2. There is no splash screen Repro gif with DX1... Read more
build log reports wrong size for packed sprites
Reproduction steps: 1. Open the attached project 2. Open the "Test" scene 2. Build for Standalone 3. Open Editor.Log 4. Find build l... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow