Search Issue Tracker
Fixed
Votes
0
Found in
2022.3.63f1
6000.0.50f1
6000.1.5f1
6000.2.0b4
Issue ID
UUM-108086
Regression
No
Crash on Texture::TextureIDMapInsert when opening a specific project
Reproduction steps:
1. Open the attached “IN-99562.zip”
2. Observe the crash
Reproducible in: 2022.3.63f1, 6000.0.50f1, 6000.1.5f1, 6000.2.0b4
Reproducible on: Windows 11
Not reproducible on: No other environments tested
Notes:
- The project may sometimes get stuck on various operations when opening instead of crashing
- The issue appeared after the user completed a merge in Version Control
- Deleting the Library folder does not prevent the crash
First few lines of stacktrace:
{noformat}
0x00007FFD7E992813 (Unity) Texture::TextureIDMapInsert
0x00007FFD7EA4A9FB (Unity) Texture2D::UploadTexture
0x00007FFD7EA3E8C5 (Unity) Texture2D::AwakeFromLoad
0x00007FFD7F012626 (Unity) AwakeFromLoadQueue::InvokePersistentManagerAwake
0x00007FFD7F0137B9 (Unity) AwakeFromLoadQueue::PersistentManagerSingleQueueAwakeFromLoad{noformat}
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
- White lighting artifact when a point light with a small emission range and "Hard Shadows" touches an object while a directional light with "Soft Shadows" and another point light are present
Resolution Note:
Fixed by https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-101784