Search Issue Tracker
Won't Fix
Votes
0
Found in
2017.1.1p2
Issue ID
954941
Regression
No
[Shaders] Cutout shader is not correctly respecting the depth buffer and showing artifacts
Reproduction steps:
1. Open the attached project 'iOSCutoutIssues.zip (9.5 MB)'.
2. Play the 'Example01' scene.
- Notice the artifacts on the cut places by the shader(GIFs attached)
Reproduced with:
macOS Editor 10.12.6 (Standalone, iOS target platform)
Radeon M395, Geforce 650M, Geforce 750M
Metal, OpenGL
OR
iPad Pro 10.5” iOS 10.3.3
Not reproducible with:
Original machine shader was created on (MacOS 10.12.6 GeForce 750M) (Issue reproduces for me with a similar configuration)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Add comment