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Running the Corridor Standalone with Unity 5.5 and Metal API gives very ...
Running the Corridor Standalone with Unity 5.5 and Metal API gives very dark visuals. 1. What happened Imported the Corridor Demo ... Read more
[OSX][Metal][AMD] Unity splash logo is displayed not in center position ...
To reproduce: 1. Create an empty project (Or open the attached one); 2. Switch graphics API to Metal in the Player Settings; 3. Bui... Read more
Animator window parameters doesn't update
Steps to reproduce: 1. Open "123" scene in my attached project "testing animation parameters.zip". 2. Enter play mode. --- Don't sel... Read more
"Unable to match textureformat to simple format 0" error appears while s...
How to reproduce: 1. Open the attached project. 2. Select the three textures in Assets window and observe an error in Console. Ex... Read more
Game is displayed with "padding" on the sides of the screen if run in fu...
Game is displayed with "padding" on the sides of the screen if run in fullscreen on less than native resolution 1. What happened M... Read more
GetNativeTexturePtr() returns 0 on RenderTexture until colorBuffer prope...
1. Open user attached project. 2. Play main scene. 3. Watch at console output. It is coming from TestRenderTextureNativePtr scri... Read more
unity player allocates too much memory on some Android
The app uses up too much native heap memory on Android devices. Read more
Input.mousePosition is not reporting negative values after going out of ...
1. Open User attached project & play Test scene 2. Be sure that Maximize on Play option is checked and aspect ratio is set to 16:9 3... Read more
The Courtyard project displays two shader errors in 5.5.0a3 on import, p...
The Courtyard project displays two shader errors in 5.5.0a3 on import, project cannot start. 1. What happened Imported The Courtya... Read more
Clicks on UI doesn't work on Windows 8.1 Phone Emulator
To reproduce: 1. Build and run attached project on WP8.1 emulator 2. Try to click button 3. Notice that button doesn't work Repro... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [HDRP] Assertion printed when Maximum Reflection Probe count is higher than 64 due to k_MaxCubeReflectionsOnScreen when Raytracing is enabled
- Seams are visible on the Water System when multiple tiles are used and their Surface type is set to River
- Matching Game View creates unsaved changes even though nothing to save
- AudioClips do not have path or GUID in Build Report and incorrect size is reported
- The rendered color of the preset differs from the preview color when adding a new swatch in the HDR Color Picker