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Fixed in Unity 2017.2.0f3

Votes

0

Found in

2017.3.0a7

Issue ID

952800

Regression

No

[PLM] Black texels appear on Baked and Directional Lightmaps when resolution is higher than 30

Global Illumination

-

-

Priority: 3Not yet prioritized for a release

-

Severity: 2Core functionality majorly impacted

Steps for reproduction:
1) Download the project `Black texels` below
2) Open the scene `8c`
3) Ensure that lightmap resolution is higher than 30 in Lighting window
4) Generate the lighting
5) Observe the artifacts

Notes:
- A gif is attached below to demonstrate the problem

Comments (5)

  1. 41b03b291fab9caca07982838694e2ab?d=mm

    kemalakay

    Feb 12, 2018 11:32

    It should be fixed in 2017.3.0p4 (https://unity3d.com/unity/qa/patch-releases) Let us know if the issue still persists for you. We'll try to prioritize the backport for 2017.2 as well

  2. 20bb79ca8439ad144b56ead4983b7db1?d=mm

    pojoih

    Feb 09, 2018 14:44

    Still getting this in 2017.3.1, please fix it!

  3. 152bb602f2e93bd9a600aa279e44ea19?d=mm

    xavier-heimgartner

    Jan 27, 2018 14:39

    I'm still getting black spots in 2017.3.0f3.

  4. B275d6d9a071fc3dffe7638286285b9c?d=mm

    mark-007

    Dec 13, 2017 18:54

    It says "Found in 2017.3.0a7" but shows as "Fixed in 2017.2" but it doesn't appear to be fixed to me in 2017.2. Perhaps that should be 2017.3 ?

  5. B275d6d9a071fc3dffe7638286285b9c?d=mm

    mark-007

    Dec 13, 2017 17:43

    Would love to know if there is any update to this one or if a fix is on the horizon... love the progressive lightmapper apart from this issue :-)

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