Search Issue Tracker
Fixed in 2018.1.X
Fixed in 2017.2.X, 2017.3.X
Votes
0
Found in
2017.1.1f1
Issue ID
952631
Regression
No
[OSX] DllNotFoundException when using Native Libraries with DllImport on .NET 4.6
Steps to reproduce:
1. Open attached “DllNotFound.zip” Unity project
2. Open 'Test' scene
3. Enter Play mode
Expected results:
Native library method is executed
Actual results:
System.DllNotFoundException error is thrown
Reproduced in: 2017.3.0b1, 2017.2.0f1, 2017.1.1p3, 2017.1.0b1
Note: Works with .NET 3.5
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment