Search Issue Tracker
[UWP] Crash with .NET Native when exception is thrown from native code
Reproduction steps: 1. Build & run the attached project with Master configuration to x86 architecture 2. It will immediately trigge... Read more
Batching appears to break vertex coloring
How to reproduce: 1. Open Repro project (please download from comment) 2. In the scene, there are 2 trees, each of them are using 2... Read more
Crash in PPtr<Shader>::operator Shader * __ptr64 when opening scene
Steps to reproduce: 1) Download attached project "CommandBufferBug.zip" and open in Unity. 2) Open scene "commandBufferCrash". 3) O... Read more
Enum.ToString is broken for large unsigned enums
Given this code, .NET outputs the enum value names correct. IL2CPP does not: using System; class Program { [Flags] enum MyFlags ... Read more
Null GUIContent will reserve space for some controls
Steps to reproduce : - import the project attached - open the Bug Window (Bug->Bug Window) and notice how the second bounds control... Read more
Nested GUILayoutWidth option breaks layout group vertical padding
Steps to reproduce : - open the project attached - open the Bug Window (Bug->Bug Window) and notice the that one of the bars is ver... Read more
Trying to close editor while UnityWebRequest is still active freezes the...
Steps to reproduce: 1. Open attached project 2. Click 'EditorUnityWebRequest/Test' menu item 3. While the request is not finished, ... Read more
[LightProbes] Error adding Enlighten probe set: Failed to allocate probe...
Reproduction steps: 1. Open attached project. 2. Open "lightProbeBug" scene. 3. Notice the console: * Error adding Enlighten probe ... Read more
[Editor][CmdBuffers] Undo doesn't work for RenderingCommandBuffers delet...
1) On http://docs.unity3d.com/Manual/GraphicsCommandBuffers.html there is a link to http://docs.unity3d.com/uploads/Examples/Renderi... Read more
EditorJsonUtility doesn't serialize same UnityEngine.Object after reload...
Repro steps: 1-Open the Bug scene. 2-Select the Bug GameObject 3-Link a reference to any UnityEngine.Object in the "Reference" field... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow