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[Undo] Add component button is overlapping on Default Material after und...
When Prefab of gameobject is created and component is added on gameobject, then after undoing added component Add component button i... Read more
[x86] Custom function with float return Type returns NaN values in Build...
Important - the issue is only reproducible when Windows x86 release architecture is selected How to reproduce: 1. Open the attached... Read more
[Output] VFX don't cast shadows when culled
Repro steps: 1. Import the attached package. 2. Open the Example_01 scene and the Cube VFX effect to compile it 3. With both the sce... Read more
Coverity fix (671568)
Ensure we do not return a local reference to a core:String. Flagged by Coverity: https://coverity.prd.cds.internal.unity3d.com/repor... Read more
RenderTarget with premultiplied alpha blending is too bright and does no...
How to reproduce: 1. Open the user's attached project 2. Observe the circle In the Game view Expected result: In the top half of th... Read more
A short freeze occurs in the Editor when expanding or collapsing with th...
How to reproduce: 1. Open the user's attached "913013-URPSaveIssue.zip" 2. Select the "ForwardRenderer" Asset in the Project window ... Read more
[2D][SpriteShape] Unable to create Sprite Shape Profile along with Argum...
On creating Sprite Shape Profile in the project window causes editor to throw ArgumentNullException, also Sprite Shape Profile doesn... Read more
[2D] Properties under the New Sprite Library Asset are overlapping on ea...
The UI from Inspector is distorted for the New Sprite Library Asset, Refer attached screenshot. Steps to repro: 1. Create a new Pro... Read more
"Could not extract GUID in text file at line" error without file name w...
Reproduction steps: 1. Open new project 2. In Project window, import attached file "GUID.prefab" 3. Observe Console window Expected... Read more
Using Graphics.Blit on temporary RenderTexture results in different outp...
Reproduction steps: 1. Open the project in "read-pixels-bug.zip" 2. Open SampleScene and enter Play Mode 3. Inspect how the 2 first ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Assigned font's bold/font-weight styles render using Default Font's assets when Default Font has corresponding style assets defined in TMP Settings
- "Modifying the parent of a VisualElement while it’s already being modified is not allowed" error is thrown when entering text and pressing tab in the Search window
- Mesh colliders are not updating their positions of bounds correctly
- Images are missing from the "Open the sprite editor" documentation for 6.0, 6.1 and 6.2
- The previous element in the array is modified when assigning an Asset to a new element of AssetReferenceT