Search Issue Tracker
By Design
Votes
0
Found in
5.6.2p4
Issue ID
952213
Regression
No
Downloading data without internet connection via UnityWebRequest using preallocated buffers allocates GC memory
To reproduce:
1. Build project attached by the user with the main.scene as a starting scene.
2. Run with Xcode debugging make sure that device has no internet connection(wi-fi and cellular data is off)
3. Go to debug navigator view in Xcode
4. Press Start downloads with preallocated buffer button a few times and observe the memory usage in Xcode
5. Press GC.Collect button and observe memory usage reaction to GC.Collect calls
Expected: Memory shouldn't be allocated on every request (after creating preallocated buffers and expanding heap).
Reproduced with: 5.6.2p4, 2017.1.1p3, 2017.2.0f1, 2017.3.0b1
Device: iPhone 5s iOS 9.3.3
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on ParticleSystemTrailGeometryJob::RenderJobCommon when changing trail Mode change with a large particle count
- Mouse cursor does not revert to the default mouse cursor when pressing the "Add column" button in the Search window
- ArgumentException is thrown and textures become unreadable when AssetBundle.Unload(false) is called
- URP Tab Reset Menu Button Is Invisible in Light Mode
- Editor crashes on "(Unity) WriteObjectToVector" when entering into the Play Mode
Add comment