Search Issue Tracker
Fixed in 2020.2.X
Votes
0
Found in
2018.4
2020.2
2020.2.0b1
Issue ID
1275898
Regression
No
Child GameObject is moved to an active Scene when the child GameObject's parent is set to null
Child GameObject is moved to an active Scene when setting the child GameObject's parent to null and the current parent GameObject is deactivated
How to reproduce:
1. Open the user's attached "transform-parent-repro.zip"
2. Open the "SampleScene" Scene
3. Go to Bug Repro -> This does not work
4. Observe the Hierarchy window
Expected result: One activated GameObject and one deactivated GameObject is created in the "SampleScene" Scene
Actual result: Only the deactivated GameObject is created in the "SampleScene" Scene (Child GameObject was moved into a different Scene)
Reproducible with: 2018.4.27f1, 2019.4.10f1, 2020.1.5f1, 2020.2.0b2
Note:
- The issue is not reproducible if the child GameObject is inside an activated parent GameObject
Comments (1)
-
alrahwanzahby
Aug 12, 2023 23:07
gulfalarab.com
alrahwanzahby.com
alssareh.com
alfaris.company
alkhair-shipping.com
alnesralzahby.com
shipping-sa.com
alrahwan.com
alsaad-mover.com
alshimaa.com
al-kauther.com
bareeq-clean.com
albahaclean.co.uk
moversjeddah.co.uk
alsaif.co.uk
corner-ksa.com
alsaif-ksa.com
natiga-thanwya.com
natigaa-thanwya.blogspot.com
24alan.blogspot.com
engineering-ac.com
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Render Pipeline Converter selected asset counter reports one fewer item when using manual selection
- [Android] [Adreno] [WebGL] A light cookie is not rendered with shader compile error when WebGL build is launched on a device with Adreno GPU
- Rigibody sliding over a flat surface that is made of several GameObjects detects false collisions when Collision Detection is set to "Continuous" or "Continuous Dynamic"
- UI Toolkit Label height is incorrectly calculated when using max-width with percentage value
- Visual Effect Material causes Scene view to update continuously when both Scene and Game views are open, despite "Always Refresh" being disabled
Resolution Note (fix version 2020.2):
Fixed in: 2021.1.0a1
Resolution Note (fix version 2020.2):
Fixed in: 2020.2.0b5