Search Issue Tracker
Fixed in 1.1-preview.2
Votes
0
Found in [Package]
preview.6 - 1.0.0
Issue ID
1275834
Regression
Yes
[InputSystem] Drag Threshold value is ignored for Scroll View after interacting with a Slider/Scroll Bar
How to reproduce:
1. Open user-submitted project (New Unity Project.zip)
2. Open the SampleScene
3. Enter Play Mode
4. Drag the mouse inside the Scroll View to notice the expected delay
5. Click on the Slider
6. Drag the mouse inside the Scroll View again
Expected result: the Scroll View dragging has the expected delay
Actual result: the 'Drag Threshold' value is ignored when dragging the mouse inside the Scroll View
Reproducible with: 2019.4.10f1, 2020.1.5f1, 2020.2.0b2(Input System preview.6 - 1.0.0, preview.1 - 1.1.0)
Not reproducible with: 2019.4.10f1, 2020.1.5f1, 2020.2.0b2(Input System preview.5 - 1.0.0)
Could not test with: 2018.4.27f1(regressed package version unavailable)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Profiler - Taking you to the wrong section when using 'show'
- Draw Renderers custom pass doesn't work with SSGI
- WebCamTexture does not set the requested resolution when used in WebGL
- Editor default Stylesheet/Matching Selector buttons in Debugger don't do anything
- Graphics.DrawMeshNow stops rendering Render Texture after a few frames when viewed in the Player
Resolution Note (fix version 1.1-preview.2):
Fixed by https://github.com/Unity-Technologies/InputSystem/pull/1215.
Fix available in Input System package 1.1.0-preview.2