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[Pixel Perfect] Pixels are uneven when using different resolution than Pixel Perfect Component's Reference Resolution

Package: 2D Pixel Perfect


How to reproduce:
1. Open attached "case1270952_NotPixelPerfect" project
2. Open Assets/Scenes/Sample Scene
3. Enter Play Mode
4. Open the Game View window
5. Set the screen resolution to 640x360
6 Observe the sprite in the Game View window

Expected result: All pixels are the same size
Actual result: Some pixels are smaller than the others

Reproducible with: 2.0.4(2019.4.8f1), 3.0.2(2020.1.4f1), 4.0.1(2020.2.0b1)
Can't test: 2018.4 (errors when importing the package)

  1. Resolution Note:

    There are two issues with how the repro project is set up:
    1. The Pixel Perfect Camera in URP works only with the 2D Renderer, not the Forward Renderer.
    2. Pixel Perfect Camera only supports orthographic camera, not perspective camera.

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