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[URP] Drag-n-drop texture onto object with URP Lit shader does not assign texture to _BaseMap property

Package: Scriptable Render Pipeline Universal


How to reproduce:
1. Open a new URP template project
2. Add a new cube
3. Drag-n-drop a texture from the project window to cube in the scene view window

Expected result: _BaseMap is assigned and Lit material shows the texture that was dragged
Actual result: A new material with no base map is created, and assigned to the cube

Reproducible with: 2019.4.10f1(7.0.1, 7.4.3), 2020.1.5f1(8.2.0), 2020.2.0b2(9.0.0-preview.55, 10.1.0-preview.20)
Could not test with: 2018.4.27f1(URP was not yet available)

1. Does not reproduce with HDRP(Tested with 2020.1.5f1 and HDRP 8.2.0)

  1. Resolution Note:

    This has been fixed in 2021.1.0a1 (checked using URP 10.1 from Github).

    Drag and drop now auto-generates a material and correctly assigns the texture to the albedo.

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