Search Issue Tracker
Fixed
Votes
0
Found in [Package]
Issue ID
1269007
Regression
No
[URP] Drag-n-drop texture onto object with URP Lit shader does not assign texture to _BaseMap property
How to reproduce:
1. Open a new URP template project
2. Add a new cube
3. Drag-n-drop a texture from the project window to cube in the scene view window
Expected result: _BaseMap is assigned and Lit material shows the texture that was dragged
Actual result: A new material with no base map is created, and assigned to the cube
Reproducible with: 2019.4.10f1(7.0.1, 7.4.3), 2020.1.5f1(8.2.0), 2020.2.0b2(9.0.0-preview.55, 10.1.0-preview.20)
Could not test with: 2018.4.27f1(URP was not yet available)
Notes:
1. Does not reproduce with HDRP(Tested with 2020.1.5f1 and HDRP 8.2.0)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on mono_dump_native_crash_info when changing a Particle System Renderer’s Material Shader to Standard Unlit
- VFX Prefab doesn’t have Preview icon in Project window and Preview window is empty in Inspector window
- “RenderSettings customReflection texture has invalid type” error keeps getting thrown even when Environment Reflections was set back to Skybox from Custom with an invalid texture
- Particle System with the custom Material breaks the Scene view when the material is using a Shader Graph with the Texture with the power of negative value
- Invalid asset path & Invalid value for font MissingAssetReference Warnings are spammed when deleting a Font used by any Element in UI Builder
Resolution Note:
This has been fixed in 2021.1.0a1 (checked using URP 10.1 from Github).
Drag and drop now auto-generates a material and correctly assigns the texture to the albedo.