Search Issue Tracker
Fixed
Votes
0
Found in [Package]
Issue ID
1269007
Regression
No
[URP] Drag-n-drop texture onto object with URP Lit shader does not assign texture to _BaseMap property
How to reproduce:
1. Open a new URP template project
2. Add a new cube
3. Drag-n-drop a texture from the project window to cube in the scene view window
Expected result: _BaseMap is assigned and Lit material shows the texture that was dragged
Actual result: A new material with no base map is created, and assigned to the cube
Reproducible with: 2019.4.10f1(7.0.1, 7.4.3), 2020.1.5f1(8.2.0), 2020.2.0b2(9.0.0-preview.55, 10.1.0-preview.20)
Could not test with: 2018.4.27f1(URP was not yet available)
Notes:
1. Does not reproduce with HDRP(Tested with 2020.1.5f1 and HDRP 8.2.0)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on JobQueue::HasJobGroupIDCompleted when closing the Editor while in Play mode on a specific project
- In "Preferences" section the “SpriteShape” menu item, the details page title “SpriteShape”, and “ControlPoint” entries are displayed as code strings rather than formatted UI strings
- Errors thrown constantly when Virtual Offset Debug is enabled and lighting was baked on AMD machine
- Persistent Memory Leak when reloading domain and using Distance-based Ghost Importance
- HDRP project doesn't render in standalone player when using High stripping
Resolution Note:
This has been fixed in 2021.1.0a1 (checked using URP 10.1 from Github).
Drag and drop now auto-generates a material and correctly assigns the texture to the albedo.