Search Issue Tracker
Fixed in 0.16.0-preview.21
Votes
0
Found in [Package]
0.14.0-preview.18
Issue ID
1272322
Regression
No
IOException thrown in build when data serialized to the EntityHeader gets corrupt
Reproduction steps:
1. Open user's attached project
2. Open scene "SampleScene"
3. In the Project window, select the ClassicBuildSettings asset
5. Press Build and Run
Expected result: No errors are thrown
Actual result: IOException is thrown
Reproducible with: 2020.1.5f1, 2020.2.0b2
Could not test with: 2018.4.27f1, 2019.4.10f1 (errors)
Reproducible with package versions: 0.14.0-preview.18
Could not test with package versions: 0.13.0-preview.24 (errors)
Note: No errors are thrown when entering Play Mode in the editor
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Resolution Note (fix version 0.16.0-preview.21):
Fixed in 0.16.0-preview.21, which is available in 2020.1.0b15 and above.