Search Issue Tracker
Fixed in 2020.2.X
Votes
0
Found in
2019.4
2019.4.10f1
2020.2
Issue ID
1274999
Regression
No
[IL2CPP][macOS] MONO variable path has no quotes in generated .sh script when exporting the Xcode project
How to reproduce:
1. Create a new project
2. In the Project Settings, set the Scripting Backend to "IL2CPP" (Edit->Project Settings->Player->Other Settings->Configuration)
3. In Build Settings, check the "Create Xcode Project" option
4. Make a build
5. Open the created Xcode project
6. In the Xcode IDE, make a build (Product->Archive)
7. Go to the Xcode build's directory (/Users/<user>/Library/Developer/Xcode/DerivedData/<project name>-<id>/Build/Intermediates.noindex/<project name>.build/Debug/GameAssembly.build)
8. Open the .sh script
9. Inspect the "MONO" variable
Expected result: MONO variable's path has quotes
Actual result: MONO variable's path doesn't have quotes
Reproducible with: 2019.4.10f1, 2020.1.5f1, 2020.2.0b2
Couldn't test with: 2018.4.27f1 (There's no option to "Create Xcode Project" in build settings)
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android][iOS] The keyboard closes and re-opens when consecutive input fields are selected
- Complex Sub Graph connected to a Voronoi node is ignored when the shader gets applied as a Material
- Compute Shader property not set error when entering play mode with path tracing and PBR sky
- "WebGL Publish" detects WebGL module and allows building when it is installed without restarting the project
- Editor is non-responsive and flickers when multiple Water System instances are enabled
jmzavala
Jan 15, 2021 13:58
go to "YourProject.xcodeproj", then in "*.pbxproj ", looking for 'shellScript', and adding the quotes in.