Search Issue Tracker
Fixed in 2020.2.X
Votes
0
Found in
2019.4
2019.4.10f1
2020.2
Issue ID
1274999
Regression
No
[IL2CPP][macOS] MONO variable path has no quotes in generated .sh script when exporting the Xcode project
How to reproduce:
1. Create a new project
2. In the Project Settings, set the Scripting Backend to "IL2CPP" (Edit->Project Settings->Player->Other Settings->Configuration)
3. In Build Settings, check the "Create Xcode Project" option
4. Make a build
5. Open the created Xcode project
6. In the Xcode IDE, make a build (Product->Archive)
7. Go to the Xcode build's directory (/Users/<user>/Library/Developer/Xcode/DerivedData/<project name>-<id>/Build/Intermediates.noindex/<project name>.build/Debug/GameAssembly.build)
8. Open the .sh script
9. Inspect the "MONO" variable
Expected result: MONO variable's path has quotes
Actual result: MONO variable's path doesn't have quotes
Reproducible with: 2019.4.10f1, 2020.1.5f1, 2020.2.0b2
Couldn't test with: 2018.4.27f1 (There's no option to "Create Xcode Project" in build settings)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Depth is not rendered in a depth-only camera which is set up by a custom script
- The Scene\Game view is grey when two "Universal Additional Camera Data" scripts are attached to the camera
- Crash on "'anonymous namespace'::ConvertFBXShapes" when importing an FBX file
- Crash on Transform::RemoveFromParent when Object.DestroyImmediate() is called on Transform
- [Linux] Player consumes more CPU resources when it is running in the background
jmzavala
Jan 15, 2021 13:58
go to "YourProject.xcodeproj", then in "*.pbxproj ", looking for 'shellScript', and adding the quotes in.