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Fixed in 2021.1

Fixed in 2019.4, 2020.1, 2020.2

Votes

0

Found in

2019.1.0b10

2019.3.15f1

2019.4

2020.1

2020.2

Issue ID

1271787

Regression

Yes

[Android][GLES3] Using framebufferfetch and sampling a texture at the same time throws GSL link errors

Mobile

-

Repro steps:
1. Open attached project
2. Build and Run on Android
3. Check for errors in the logcat

Actual: GLSL link error: Error: uniform $inoutSamplerSV_Target0 location or component conflict with others.

Reproducible with: 2019.1.0b10, 2019.4.9f1, 2020.1.4f1, 2020.2.0b1
Not reproducible with: 2018.4.27f1, 2019.1.0b9

Tested and reproduced on these devices:
----------, Google Pixel 3 XL (Pixel 3 XL), Android 10, CPU: NOT FOUND, GPU: Adreno (TM) 630
VLNQA00001, Google Pixel 2 (Pixel 2), Android 11, CPU: Snapdragon 835 MSM8998, GPU: Adreno (TM) 540
VLNQA00317, Vivo V1924A (V1924A), Android 10, CPU: Snapdragon 855 SM8150, GPU: Adreno (TM) 640
----------, Oneplus OnePlus 6 (ONEPLUS A6003), Android 10, CPU: Snapdragon 845 SDM845, GPU: Adreno (TM) 630

Didn't reproduce on:
VLNQA00078, Motorola Nexus 6 (Nexus 6), Android 7.1.1, CPU: Snapdragon 805 APQ8084AB, GPU: Adreno (TM) 420
VLNQA00128, Samsung Galaxy Note8 (SM-N950F), Android 9, CPU: Exynos 9 Octa 8895, GPU: Mali-G71

Notes:
- Doesn't repro on Vulkan

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