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Display stretched larger than screen when running at nonnative resolution
To reproduce: 1. Open the project (or message me for a 44 MB repro project) 2. Build to windows 3. Run in fullscreen in non-native r... Read more
[iOS] Argument out of range exception is thrown when adding iOS emoji in...
1. Open attached project 2. Build to iOS 3. Select inputfield and click on emoji icon to open emoji tab 4. Click any emoji till exce... Read more
[MeshRenderMode] Particles are scaled too much
Steps to reproduce: 1. Open attached project 2. Open scene "Test" 3. Select "Particle System" in hierarchy to simulate it 4. Notice... Read more
[Mesh]Probuilder generated gameobject throws NullReferenceException
To reproduce: 1. Open attached project (repro758050.zip) 2. Play Audio Visuakizer scene 3. Notice UnityEngine.Mesh.set_triangles e... Read more
Sprite ordering doesn't work for specific sprite which uses custom shader
How to reproduce: 1. Open the attached project 2. Open "PalleteSprite" scene 3. Notice that even if "Lamp - order broken" has Order ... Read more
Assigning value type to multiple parameters in same line will crash Unity
Steps to reproduce: 1. Open attached project "MultiAssign.zip" 2. Open scene "repro" 3. Run scene and Unity freezes (sometimes cras... Read more
[OSX] Unity crashes on play when "Virtual Reality Supported" is enabled
Reproduction steps: 1. Open attached "case_759893-vrball" Unity project. 2. Play the project with any scene. 3. Unity crashes. 4. Op... Read more
Creating new GameObject crashes Editor after loading scene in Single mod...
Reproduction steps: 1) Open attached "CrashTest" project and proceed to scene "a". 2) Go into playmode. Expected behavior: Scene "... Read more
[OSX] Directional keys don't work with InputField in standalone, but wor...
How to reproduce: 1. Open the attached project 2. Open and Play InputField scene 3. Type something to InputField 4. Click Shift + le... Read more
NetworkServer.DisconnectAll() makes isActive false
NetworkServer.DisconnectAll() makes NetworkServer.isActive false. I does not stop the server from listening, so the server is then i... Read more
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