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List<byte[]> is broken in WebGL
-e: I am using a List<byte[]> to store incoming binary messages. The code breaks when exported to WebGL. Often, a message that... Read more
Navigation pathfinding algorithm is broken if agent is taken
Reproduced: 5.0.0b12, 4.6b15 1. Open scene "1"2. Play scene.3. Open Navigator window, to see navmesh4. Try to move capsule all ways ... Read more
2.x games don't run on Win 8.1
-e: see title, game either stops with fatal content error or plugin crashes -repro:--install current plugin on Win 8.1--start http:/... Read more
Console warning appears on updating speed of animator state node
Console warning appears on every char input when updating speed of animator state node with values between -1 and 1 (not including t... Read more
Screen.orientation cannot be set to AutoRotation after forcing other ori...
Setting Screen.orientation to AutoRotation has no effect if orientation was manually changed before. To Reproduce: 1. Open & dep... Read more
Adding terrain to the scene makes Editor (and whole computer) extra slow...
Adding terrain to the scene makes Editor (and whole computer) extra slow 2) How can we reproduce it using the example you attachedRe... Read more
GI data errors are produced when attempting to build the player
GI data errors are produced when attempting to build the playerSteps to reproduce:1. Open attached project in Windows. Project was p... Read more
Instant crash when adding Light probe group to empty scene while using f...
1. Open new project in unity free2. create light probe group via hierarchy menu point3. Crash You might have to open a project once ... Read more
Adding or editing grass crashes Unity
1. Create new project2. Add terrain3. Add grass4. Unity will crash or 1. Open attached project2. Open scene "Untitled"3. In inspecto... Read more
Shadow Cascades widget needs a tooltip for narrow cascades
- Go to Quality Settings and select Fantastic- Look at the Cascades split (see attached screenshot)- Notice some levels are really h... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Visible instance buffer returns 0 for every instance when using BatchDrawCommandIndirect on Adreno devices with Vulkan API
- [Android][Vulkan] Native crash in AndroidVulkanVideo::ProcessFrame and AndroidVulkanVideo::Context::~Context() when switching screens
- Screen brightness is not set to a default value when Screen.brightness is set to a negative value
- macOS app window title is not localized when built from generated Xcode project
- Unity Hub doesn't preserve the changed Channel when manually restarting the Hub