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10
votes
Fixed

[RealtimeGI][LOD] LOD Objects does not receive realtime ambient GI

Progressive Lightmapper

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May 18, 2016

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Version/s: 5.4.0b17

Steps to reproduce: 1. open attached project 2. open one of the following scenes and make sure lightmaps are baked: Realtime & Baked... Read more

0
votes
By Design

[UNET] Disconnection with small amounts of packet loss

Networking

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May 17, 2016

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Version/s: 5.4.0b15

Reproduction Steps: 1. Open User's project 2. Enable Network simulator and set Simulated Packet Loss to 5% 3. Build and run Test sce... Read more

0
votes
Fixed

[iOS][IL2CPP] App crashes when using custom DownloadHandlerScript with p...

IL2CPP

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May 12, 2016

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Version/s: 5.3.4p5

Steps to reproduce: 1. Open attached project 2. Build 'Main' scene for iOS 3. Build the generated Xcode project to a device 4. Appl... Read more

1
votes
Fixed

The screen is horizontally flipped when it is displayed through Unity Re...

Android

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May 09, 2016

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Version/s: 5.4.0b16

Reproduction steps: 1. Open the attached project (795430-Repro.zip) 2. Connect Android device with Unity Remote 4 3. Play the "test"... Read more

0
votes
Fixed

Baked ambient GI ground and equator colors don't update until you change...

Global Illumination

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May 17, 2016

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Version/s: 5.4.0b17

Steps to reproduce: 1. Open project 2. Change layout to your favourite (just mine suggestion) 3. Open "Test Scene" scene 4. Go to Li... Read more

1
votes
Fixed

Letterbox fills with artifacts from Steam Overlay in Fullscreen mode

UI

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May 18, 2016

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Version/s: 5.3.4p6

Letterbox fills with artifacts from Steam Overlay when the game aspect ratio is different that in the current settings of the displa... Read more

0
votes
Fixed

Building player after moving assets hangs the editor

Deployment Management

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May 17, 2016

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Version/s: 5.3.4p1

Steps to reproduce: 1) Open the attached project. 2) Open scene 'testScene.unity'. 3) Go to /Assets/Resources/DontWant and select an... Read more

0
votes
Fixed

Integration test platform runner doesn't work properly for BuildTarget.S...

Editor - Other

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May 18, 2016

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Version/s: 5.3.4p6

Integration test platform runner doesn't work properly for BuildTarget.StandaloneOSXUniversal and BuildTarget.StandaloneOSXIntel Read more

0
votes
Postponed

MonoDevelop does not pop up after error is double-clicked in the console

CodeEditors

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May 16, 2016

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Version/s: 5.3.4p4

Steps to reproduce: 1. Create new project 2. On the top menu select Edit > Preferences > External Tools and set "External Script Ed... Read more

0
votes
Postponed

Error message: "success && actual == (UInt64)size error" when trying to ...

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Jun 21, 2015

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Version/s: 5.0.1f1

Note: This issue is only reproducible when trying to download a large asset and there is not enough free disk space available. Ste... Read more

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