Search Issue Tracker
Fixed
Votes
0
Found in
5.3.4p1
Issue ID
797689
Regression
Yes
Building player after moving assets hangs the editor
Steps to reproduce:
1) Open the attached project.
2) Open scene 'testScene.unity'.
3) Go to /Assets/Resources/DontWant and select an image named 'XboxOne_Button_A'.
4) In the menu bar, press Build > Move Resources and Build Test.
- Wait for the building process to finish.
5) Repeat step 4.
- Unity hangs in the middle of the building process.
Note: this hang appears to be caused by moving one of the materials from /Resources/DowntWant to /Resources_EXCLUDED/DontWant between the builds.
Note#2: further attempts to build the project after restarting Unity fail, unless the Library folder is deleted first.
Reproduced on:
5.4.0b18, 5.3.4p1
Did not reproduce:
5.2.2f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment