Search Issue Tracker
Fixed in 5.4.1
Votes
10
Found in
5.4.0b17
Issue ID
797874
Regression
No
[RealtimeGI][LOD] LOD Objects does not receive realtime ambient GI
Steps to reproduce:
1. open attached project
2. open one of the following scenes and make sure lightmaps are baked:
Realtime & Baked GI(ambient GI realtime).unity
Realtime & Baked GI with IBL (ambient GI realtime).unity
3. play the scene
Expected: object stays light regardless of lod
Actual: object changes from yellow to grey due to ambient not rendering
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment