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[DX11] Incorrectly resizing when switching from windowed mode to fullscreen
Steps to reproduce: 1. Create a new project. 2. Build it to windows standalone. 3. Run it with forced dx11. 4. Open in windowed mode... Read more
Scaled down UI child objects reappear broken with 0 alpha value
Repro steps: 1) Open the project and main scene 2) Run the project press Space button 3) Notice that a panel opened 4) Press space a... Read more
Windows color picker does not pick correct color
Steps to reproduce : - have a setup using a macbook retina running win 8 on bootcamp - create a new material - try to pick a color ... Read more
CanvasBatchIntermediateRenderer crash while building player (tries to re...
Building VR Sample assets crashes. Looks like when building the player, it tries to bake the reflection probes, and during that, it ... Read more
[Unity Test Tools] Mono.Cecil error is thrown in Unity 5.2
To reproduce: 1. Create new project in Unity 5.2 2. Import "Unity Test Tools" asset from the asset store 3. Observe the error in the... Read more
WebGL - Application.absoluteURL ends with \0 char
when running in WebGL, Application.absoluteURL ends with \0 char Read more
SyncVars and ClientRpc calls don't work when scripts are in DLLs
How to reproduce: 1. Open attached project 2. Build to Standalone and open two standalone builds 3. In one press the H key - This ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory usage rises when switching scenes with GRD enabled and a loaded texture in URP
- [Quality Hackweek] Terrain Brush Size value is not serialized after deselecting the terrain when using the first instance of multiple Inspectors
- "NullReferenceException" is thrown when setting a long string in TMP with "Atlas Population Mode" set to "Dynamic" and "Multi Atlas Textures" enabled
- TextMeshPro text is misaligned when alignment is set via script
- A DX11 shader error is thrown when compiling shaders for platforms without DX11 support