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1
votes
Won't Fix

A custom shader isn't displayed correctly. Shader is only displayed in b...

Shaders

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Sep 02, 2015

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Version/s: 5.1.2f1

Reproduction steps: 1. Open attached project 2. Open scene "MainScene" 3. The shader should look like a glitched out cube (screen sh... Read more

0
votes
Fixed

FBX Rotation issues

Asset Import

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Sep 07, 2015

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Version/s: 5.1.3f1

FBX Rotation issues with generated FBX files Read more

0
votes
By Design

Nav mesh generation does not consider colliders (without renderers)

AI

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Mar 12, 2012

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Version/s: 3.5.0f5

To reproduce: 1. Add a box object to any navmesh 2. Remove the renderer component off the box 3. Make the box Static 4. Bake Navigat... Read more

0
votes
Fixed

Agent cannot pass through a passable area when Carving Obstacles are nearby

AI

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Aug 19, 2015

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Version/s: 5.1.2f1

http://screencast.com/t/QguCezuU To reproduce: 1. Open attached project 2. Open NavMeshIssue scene 3. Enter play mode 4. Drag around... Read more

0
votes
Fixed

UnityEngine.xml is included in iOS build

iOS

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Aug 16, 2015

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Version/s: 5.1.2p3

1. Create new project 2. Build to iOS 3. UnityEngine.xml file will appear in built iOS project > Data > Managed folder Read more

0
votes
Won't Fix

editor crash in importing old audio plugin

Asset Import

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Aug 26, 2015

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Version/s: 5.2.0f2

-e: see title, works well using the latest version but outright crashing is still bad --latest versoion at https://bitbucket.org/Uni... Read more

0
votes
Fixed

[SceneViews] Clustering loading bars pop up all the time during bake if ...

Global Illumination

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Sep 08, 2015

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Version/s: 5.3.0a2

To reproduce: 1. Open a scene which takes a while to bake (I used MayanTemple) 2. Switch to Clustering view 3. Start bake 4. Notice ... Read more

0
votes
Not Reproducible

[Crash] Crash when opening scene in ShaderVariantCollection::WarmupShaders

Shaders

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Sep 08, 2015

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Version/s: 5.3.0a2

To reproduce: 1. Open attached project 2. Open scene UnityLabs 3. Crash in LoadFullScreenOrthoMatrix of ShaderVariantCollection::War... Read more

0
votes
Fixed

Crash when multiple objects with multiple (~50) BoxCollider2Ds colliding.

Physics2D

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Jul 23, 2015

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Version/s: 5.1.1f1

Steps to reproduce: 1. Open project. 2. Open the scene in "testing" folder. 3. Press "play". The editor should now freeze for a few ... Read more

0
votes
Fixed

[Mecanim] Null Reference when transitioning from Sub-state machine to Ex...

Animation

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Aug 12, 2015

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Version/s: 5.2.0b6

Or repeat the steps shown in gif with the new project 1. Create a new project 2. Create a new Animator Controller 3. Create SubState... Read more

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