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A custom shader isn't displayed correctly. Shader is only displayed in b...
Reproduction steps: 1. Open attached project 2. Open scene "MainScene" 3. The shader should look like a glitched out cube (screen sh... Read more
FBX Rotation issues
FBX Rotation issues with generated FBX files Read more
Nav mesh generation does not consider colliders (without renderers)
To reproduce: 1. Add a box object to any navmesh 2. Remove the renderer component off the box 3. Make the box Static 4. Bake Navigat... Read more
Agent cannot pass through a passable area when Carving Obstacles are nearby
http://screencast.com/t/QguCezuU To reproduce: 1. Open attached project 2. Open NavMeshIssue scene 3. Enter play mode 4. Drag around... Read more
UnityEngine.xml is included in iOS build
1. Create new project 2. Build to iOS 3. UnityEngine.xml file will appear in built iOS project > Data > Managed folder Read more
editor crash in importing old audio plugin
-e: see title, works well using the latest version but outright crashing is still bad --latest versoion at https://bitbucket.org/Uni... Read more
[SceneViews] Clustering loading bars pop up all the time during bake if ...
To reproduce: 1. Open a scene which takes a while to bake (I used MayanTemple) 2. Switch to Clustering view 3. Start bake 4. Notice ... Read more
[Crash] Crash when opening scene in ShaderVariantCollection::WarmupShaders
To reproduce: 1. Open attached project 2. Open scene UnityLabs 3. Crash in LoadFullScreenOrthoMatrix of ShaderVariantCollection::War... Read more
Crash when multiple objects with multiple (~50) BoxCollider2Ds colliding.
Steps to reproduce: 1. Open project. 2. Open the scene in "testing" folder. 3. Press "play". The editor should now freeze for a few ... Read more
[Mecanim] Null Reference when transitioning from Sub-state machine to Ex...
Or repeat the steps shown in gif with the new project 1. Create a new project 2. Create a new Animator Controller 3. Create SubState... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "New" Label overlaps long Asset names in Import Unity Package Window
- Rotation values flip in animation when importing FBX with a generic rig
- [Quality Hackweek] Activated Terrain Inspector is active only until the terrain GameObject is deselected when two or more Inspectors are open
- Physics Used Memory keeps growing when GameObject colliders are enabled and disabled
- Errors are thrown and Inspector's UI element is not drawing when a GameObject with script component using a List<T> attached is selected