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When an input field is selected/activated from within Start(), onEndEdit...
To reproduce:1. Open the attached project2. Open the InputFieldOnEndEditTest1.unity scene. Notice that:a) the input field is scripte... Read more
Text Mesh Pro in canvas causes drop in fps on some iOS devices
Text Mesh Pro GUI object may cause drop in fps on some iOS devices. Framerate picks up, if the Text Mesh Pro Object is on another ca... Read more
Iterative lightmapping spams console with PPtr cast failed errors in spe...
Open scene lightmap_bug in attached project and change Lightmapping to Iterative. Console gets spammed with"PPtr cast failed when de... Read more
Local notifications are not working on iOS 8
To Reproduce: 1. Build the attached project, and deploy it to iOS2. On iOS 8 devices none of the notifications from the 'Notificatio... Read more
Platform define UNITY_IOS is missing
http://docs.unity3d.com/Manual/PlatformDependentCompilation.html Platform Dependent Compilation page is missing UNITY_IOS platform d... Read more
Multiple animations displayed in preview window if there are multiple tr...
1. Open attached project "repro_647063"2. Open scene "Untitled"3. Open Animator window4. Select "Bugc" on Project Window5. Select tr... Read more
UnityAppController doesn't set pause to false, after using image picker ...
To Reproduce: 1. Open & build the project attached to the post to an iOS 8 device. 2. Click open file & "Allow access", sele... Read more
Crash when exporting a scene as a package
Steps to reproduce : - import the project attached- export the "test" scene as a package and Unity will crash *Note:Not 4.6 specific... Read more
TouchScreenKeyboard behaves unexpectedly when it is opened while Standal...
Steps to reproduce:1. Download attached project. Note that "Allow Activation On Mobile Device" is set to true in Standalone Input Mo... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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