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[OSX] System.Environment.SpecialFolder.Personal returns different path o...
1. Open attached project 2. Open scene "MainScene" 3. Press play and look at console, it will print /Users/yourusername folder 4. ... Read more
Animator Override controllers not playing animations on device
Animator Override controllers not playing animations on device when the AnimationController is in a AssetBundle and the AnimatorOver... Read more
Shadows casting through opaque objects, which don't cast shadows
BY DESIGN: If big cube isn't in the shadow buffer there is no way for the bottom plane to know it occludes the shadow caster To rep... Read more
Exception calling AndroidJavaObject.Call<AndroidJavaObject>() from a cus...
Reproduction steps: 1. Open the attached project 2. Build and run the project on Android device 3. Press the "Call" button 4. Watch ... Read more
Crash on "ShaderVariantCollection::GetClassIDVirtualInternal" when Shad...
Reproduction steps: 1. Open attached project. 2. Make sure that game view window is not visible. 3. Play the "Test" scene. 4. Unity ... Read more
Crash on rapid resolution change with image effects and large UI image
Repro steps: 1) Open the project and TestResolution.scene 2) Notice the scene has a RawImage in Canvas and SSAO on Main Camera 3) Bu... Read more
[OSX] Switching gpus editor crashes
Info: Switching the gpus results in null exception. Project Steps: 1. Open any project with intel gpu. 2. Switch to AMD. (I'm using... Read more
[Shuriken] Crashes on ParticleSystemParticles::element_assign with uniqu...
Steps to reproduce: 1. Download and import attached project. 2. Press play. 3. Wait for 3-5 secs. Crash! Notes: Sometimes windows... Read more
[EventSystem] Selected button gets deselected if interactible is set to ...
1. Open attached project 2. Open scene "test" 3. Press play 4. After few seconds all buttons will become white Note: on versions be... Read more
PolygonCollider2D is flickering when it is not directly assigned to Rigi...
To reproduce the issue follow the steps: 1. Open "PolygonColliderBugReport" project 2. Open "BugScene" scene 3. Play the scene 4. Gh... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Prefab Override popup displays on wrong monitor when Inspector width is resized to minimum
- Scroll View is not moving by inertia after scrolling by click and dragging when Editor window is minimized and Canvas "Render Mode" is set to "World Space"
- "type mismatch error" occurs when the currentDirectionWS output of a Sample Water Surface node is connected to a float3 input
- URP Material Upgrade utility does not enable Alpha Clipping when material had Rendering Mode set to Cutout
- Particle System emission ignores the Sprite Atlas when using a Material that has the "Include in Build" setting unchecked