Search Issue Tracker
Fixed in 5.3.9
Votes
0
Found in
5.3.4p5
Issue ID
796163
Regression
Yes
[iOS][IL2CPP] App crashes when using custom DownloadHandlerScript with preallocated buffer for UnityWebRequest
Steps to reproduce:
1. Open attached project
2. Build 'Main' scene for iOS
3. Build the generated Xcode project to a device
4. Application crashes upon start
Note: Builds with Mono2x scripting backend do not crash.
Not reproducible with: 5.3.2f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android][iOS][UnityPlayerActivity] Legacy InputField.onEndEdit is not called when ending text edit
- Transform corruption and/or crash on PhysX::CreateCharacterController when spawning physics objects into Prefab stages
- UNITY_EDITOR data is Serialized into AssetBundle when building on the active Build Target
- "TLS Allocator ALLOC_TEMP_TLS, underlying allocator ALLOC_TEMP_MAIN has unfreed allocations..." error when changing the Packages "Cache Location" folder
- CompilationPipeline.assemblyCompilationFinished() hangs unity when reloading domain
Add comment