Search Issue Tracker
Fixed in 5.3.9
Votes
0
Found in
5.3.4p5
Issue ID
796163
Regression
Yes
[iOS][IL2CPP] App crashes when using custom DownloadHandlerScript with preallocated buffer for UnityWebRequest
Steps to reproduce:
1. Open attached project
2. Build 'Main' scene for iOS
3. Build the generated Xcode project to a device
4. Application crashes upon start
Note: Builds with Mono2x scripting backend do not crash.
Not reproducible with: 5.3.2f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Search field in UI Builder's Library has no character limit
- Changing the value in UI Builder by dragging increases it by a few thousand points when reaching the borders of the screen
- ARM64 architecture DLL incorrectly copied instead of x64 when building for Windows x64
- Crash on TypeTreeIterator::GetNode when opening a specific folder
- Crash on WriteSerializedAssetsV2 when (re)entering the Play Mode in a specific project when IEnumerator Start() is used
Add comment