Search Issue Tracker
Won't Fix
Votes
0
Found in
2018.3.0a1
2018.3.2f1
2019.1.0a1
2019.2.0a1
Issue ID
1122698
Regression
No
SVG can't be used in Particle System when import setting "vector sprite" is used
How to reproduce:
1. Open attached "svg_image_issues.zip" project
2. Open the "Octopus" Scene
3. Go to Hierarchy Canvas -> SVG Scene -> Octopus Character Root
4. Go to the Inspector -> Particle system -> Renderer and observe that any SVG can't be set
Expected result: Particle System should have either render mode that accepts SVGs directly or SVGs mesh data should be useable directly with MeshRenderer
Actual result: Any SVG can't be set
Reproducible: 2018.3.5f1, 2019.1.0b3, 2019.2.0a5
Notes:
- In order to use SVG there should be imported "Vector Graphics" package
- SVG package is available in 2018.1 and later
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph Documentation dropdown button does nothing when clicked on the right side
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
Resolution Note:
Hi, we have evaluated how feasible this would be to support, but unfortunately it would be quite complicated, therefore have decided that it is not urgent enough to proceed with. The Particle System is not receiving new features anymore due to the introduction of the Visual Effect Graph. Support for Sprites (including SVG's) may exist in that package in the future.