Search Issue Tracker
Fixed in 2019.2.X
Votes
0
Found in
2018.3.0a1
2018.3.0f2
2019.1.0a1
2019.2.0a1
Issue ID
1109657
Regression
No
System.Reflection.TargetInvocationException is thrown when using .NET Machine Learning
Reproduction steps:
1. Open the Unity Project inside the ownCloud directory
2. Open the "SampleScene" and play it
3. Follow the logs inside Console and wait for the processing to be done (~1min)
Expected: Machine learning code executes without any errors
Actual: System.Reflection.TargetInvocationException is thrown
Reproduced with: 2018.3.5f1, 2019.1.0b2, 2019.2.0a4
Could not reproduce on 2017.4.20f1 due to Assembly errors
Update: fixed in 2019.2.0a9
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on D3D12CommonShader::ApplyGpuProgram when attaching material which samples "_UnityFBInput0" to "Full Screen Pass Renderer Feature" Component
- SpeedTree meshes and objects count differs when comparing the numbers in the Player with the Editor
- Model and Prefab Preview icons are not updated after upgrading associated Materials to URP
- Game view is rendered white when viewing the Editor with HDR display and Post Proccesing is enabled on the Main Camera with 2D URP
- UI Builder doesn't update the style sheet when using "Extract inline style" right-click option
Add comment