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Evaluate() doesn't evaluate a Timeline when animated GameObject has a reference to a Controller in the Animator Component




Priority: 7Not yet prioritized for a release


Severity: 3Secondary functionality broken

Steps to reproduce:
1. Open the original project
2. Navigate to Project -> Assets -> Scenes
3. Open "SampleScene"
4. Press Play

Expected results: PlayableDirector.Evaluate() evaluates the Timeline
Actual results: Animator Controller prevents PlayableDirector.Evaluate() from working which prevents Animation in the Timeline from playing

Reproducible with: 2017.4.20f1, 2018.3.5f1, 2019.1.0b2, 2019.2.0a4

Notes: This Animation works in Editor Mode but doesn't work in Play Mode

Response avatar

Resolution Note:

PlayableDirector.Evaluate() evaluates the timeline immediately for the given frame, and the results may be overwritten later in the frame (e.g. by an Animator Controller). Play() on the director will layer the timeline on top of the animator controller. DeferredEvaluate() will evaluate the timeline at the end of the next frame, which may be the desired behaviour here.

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