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Votes

0

Found in

2017.4.0f1

2018.3.0a1

2018.3.0f2

2019.1.0a1

2019.2.0a1

Issue ID

1120363

Regression

No

Evaluate() doesn't evaluate a Timeline when animated GameObject has a reference to a Controller in the Animator Component

Timeline

-

Steps to reproduce:
1. Open the original project
2. Navigate to Project -> Assets -> Scenes
3. Open "SampleScene"
4. Press Play

Expected results: PlayableDirector.Evaluate() evaluates the Timeline
Actual results: Animator Controller prevents PlayableDirector.Evaluate() from working which prevents Animation in the Timeline from playing

Reproducible with: 2017.4.20f1, 2018.3.5f1, 2019.1.0b2, 2019.2.0a4

Notes: This Animation works in Editor Mode but doesn't work in Play Mode

  1. Response avatar

    Resolution Note (fix version ):

    PlayableDirector.Evaluate() evaluates the timeline immediately for the given frame, and the results may be overwritten later in the frame (e.g. by an Animator Controller). Play() on the director will layer the timeline on top of the animator controller. DeferredEvaluate() will evaluate the timeline at the end of the next frame, which may be the desired behaviour here.

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