Search Issue Tracker
Particles that spawn inside collider are forced out of it
Steps to reproduce: 1. Open attached project "792953.zip" 2. Open scene "test_particles_unity_beta_02" 3. Run it and notice that it... Read more
Rotating objects around Y axis performs rotation around local axis
Steps to reproduce: 1) Open the attached project in Unity (rotation_bug.zip). 2) Open scene 'test'unity'. 3) Select the cube in the ... Read more
[GLES3][iOS] skip_variants DIRLIGHTMAP_COMBINED DIRLIGHTMAP_SEPARATE sho...
Repro steps: 1) Open the project and TestScene.scene 2) Play in the Editor - notice the plain is blue 3) Open Player Settings and un... Read more
Unity does not include UnityEditor.iOS.Xcode in project file
How to reproduce: 1. Open a new project 2. Create a script and place it in a folder named 'Editor'. 3. Add "using UnityEditor.iOS.X... Read more
[UNET] Client scatters Networked Prefabs with children and NetworkIdentity
Steps to reproduce: 1. open user attached project 2. open scene "TheScene" 3. build and run (HOST) 4. in the editor switch to "Login... Read more
[Inspector] Debug mode doesn’t display correct tiling values for maps ot...
Steps to reproduce: 1. Open the attached project 2. Open the available scene 3. Click the 'Cube' in scene view 4. In the Inspector t... Read more
[VR] Debug.DrawRay in VR appears in wrong position
Steps to reproduce: 1. Open new project 2. Add cube to the scene 3. Turn on VR mode and play the scene 4. In game view window, turn ... Read more
[UNET] Can't add similarly named scenes to NetworkManager
Steps to reproduce: 1) open users attached project 2) open scene "theSceneLogin" 3) select NetworkManager 4) drag "theScene" from pr... Read more
[Material] renderQueue being changed (and not shown!) by inspector is co...
Material's render queue is sometimes changed by the material inspector, which gets confusing really fast. And often requires changin... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- NullReferenceException when setting 'isTextObjectScaleStatic' to false on a disabled TextMeshPro GameObject
- Shader Stripping Custom Options disappear when exiting Play mode without reloading Domain
- Decals do not get projected when 'Rendering Layer Mask' on a GameObject is 23rd Layer or above due to encoding/decoding issues
- Deriving from SearchContextAttribute doesn't always work
- Scripting API documentation is missing for macOS editor extensions