Search Issue Tracker
Fixed in 5.5.0
Votes
0
Found in
5.4.0b17
Issue ID
795129
Regression
No
PostProcessScene callback returns temp name and path of opened scene after build
Steps to reproduce:
1. Open the attached project
2. Open the scene 'Scene 1'
3. Build 'Scene 1' and check the console
Console log: Name: '0', Path: Temp/__Backupscenes/0.backup
4. Create a new scene 'File/New Scene'
5. Step 3
Console log: Name: 'Scene 1', Path: Assets/Scene 1.unity
Expected: PostProcessScene callback should return proper scene info on build, regardless of the scene opened
Actual: PostProcessScene callback returns temporary file info when building a scene that's currently open
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
- Scene view has Y coordinates of the Screen Position node flipped when some of the URP features are disabled
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
- Files in the target folder are deleted without a proper warning when building an iOS project
Add comment