Search Issue Tracker
Fixed in 5.5.0
Votes
0
Found in
5.4.0b17
Issue ID
795129
Regression
No
PostProcessScene callback returns temp name and path of opened scene after build
Steps to reproduce:
1. Open the attached project
2. Open the scene 'Scene 1'
3. Build 'Scene 1' and check the console
Console log: Name: '0', Path: Temp/__Backupscenes/0.backup
4. Create a new scene 'File/New Scene'
5. Step 3
Console log: Name: 'Scene 1', Path: Assets/Scene 1.unity
Expected: PostProcessScene callback should return proper scene info on build, regardless of the scene opened
Actual: PostProcessScene callback returns temporary file info when building a scene that's currently open
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment