Search Issue Tracker
By Design
Votes
0
Found in
5.3.2p2
Issue ID
794469
Regression
No
[iOS] Missing 180x180 icon in iOS build
To reproduce:
1. Open attached project ("794469.zip")
2. Go to Player settings
3. Observe that 180x180 icon for iPhone is overrided
4. Build for iOS
5. Open info.plist file from build folder
6. Expand "Icon files"
Expected behavior: in the list should be "Icon-60@3x.png" icon which is 180x180 size
RESOLUTION:
The 180x180 and 167x167 icons do not need to be present in Info.plist. Info.plist is used exclusively for pre-iOS7 devices when legacy, non asset catalog-based icon implementation is used. Since lowest iOS version on devices with 180x180 and 167x167 icons are higher than 7, adding the icon identifiers to Info.plist serves no purpose.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note:
The 180x180 and 167x167 icons do not need to be present in Info.plist. Info.plist is used exclusively for pre-iOS7 devices when legacy, non asset catalog-based icon implementation is used. Since lowest iOS version on devices with 180x180 and 167x167 icons are higher than 7, adding the icon identifiers to Info.plist serves no purpose.