Search Issue Tracker
Fixed in 5.6.0
Votes
0
Found in
5.3.4f1
Issue ID
794579
Regression
No
[PlayableRefactor] OnStateEnter isn't called when entering state after re-enabling Animator
Steps to reproduce:
1. Open attached project
2. Open scene "root"
3. Run the scene and notice that OnStateEnter is called after Animator is activated. This is because transition had "Has Exit Time" enabled
4. Exit play mode. Select Main Camera and open animator window
5. Select transition between Start and Target and disable "Has Exit Time"
6. Run scene again
7. Notice that this time OnStateEnter isn't called after Animator is activated
Reproduced with: 5.2.4f1, 5.3.4p6, 5.4.0b18
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
KMQ_DDI
Oct 25, 2017 18:45
Reproduced with: 5.6.1p3 again, behavior as above, on enter fails if has exit time is not set.