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[Android] Application crashes on RayCast method when Burst package is ad...
To reproduce: 1. Open attached project 2. Build and run to Android device Actual result: After splash screen application crashes Ex... Read more
[XR] Using Single Pass Instanced RenderTexture comes out as blank (grey)
Steps to reproduce: 1. Download 1182026_repro.zip 2. Open 'MultipleCameras' scene 3. Make sure Single Pass Instanced mode is set 4. ... Read more
[IL2CPP] CultureInfo.DateTimeFormat.DayNames returns an array with extra...
To reproduce: 1. Open attached project 2. Build and run to Android device with IL2CPP background 3. Connect the phone to editor cons... Read more
[URP][PostProcess] Gaussian mode in Depth of Field breaks Single Pass re...
Steps to reproduce: 1. Download the attached project 2. Open "SampleScene" scene 3. Enter paly mode Expected results: Depth Of Fi... Read more
ArgumentNullException when adding device
-e: When rebinding conflicts with the default bindings are resolved by overriding them with an empty string to unbind them. However,... Read more
[URP][PostProcess] Depth of Field breaks Single Pass Instanced rendering...
Steps to reproduce: 1. Download the attached project 2. Open "SampleScene" scene 3. Enter paly mode Expected results: Depth Of Fi... Read more
[Android] "Input.compensateSensors = true" does not work in Android Port...
To reproduce: 1. Open attached project 2. Build and run to android device 3. Make phone portrait and tilt the phone up and down Act... Read more
Checking the 'Disable Unity Audio' checkbox breaks the Playable Graph wi...
How to reproduce: 1. Open user-submitted project (GraphTest), SampleScene 2. Open the Project Settings window 3. In the Audio sectio... Read more
[VR][19.3] Editor crashes when entering play mode with Terrain
Steps to reproduce: 1. Create a new project 2. Add Terrain 3. Enable VR 4. Enter play mode Results: Editor Crashes Reproduced with... Read more
[URP][VR] Realtime lights glitch depending on camera position in VR
Steps to reproduce: 1. Download 1188816_repro.zip and open "SampleScene" scene 2. Enable XR 3. Enter Play mode 4. Move camera close ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- DrawRendereresCustomPass OnPostProcess only draws within the original render area when Dynamic resolution is enabled and graphics API is set to DirectX12
- Prefab loses script-created references when overwritten by the same script
- WorldLightManager.Collect has poor performance when a large amount of GameObjects are present in the scene
- Thumbnail is loaded incorrectly when using HDRP shader with "Receive Decals" disabled
- SerializedObject.ApplyModifiedProperties doesn't mark Scene as dirty when called from OnValidate