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"IActiveBuildTargetChanged" tries to create abstract class instead of de...
Reproduction steps:1. Open project attached (Unity2017_IActiveBuildTargetChanged.zip).2. Open Build Settings3. Switch active build-t... Read more
Console Window displays several error messages merged into one when they...
When script contains compile errors in a line after 255 symbols, the error messages appear merged into one in the Console Window. To... Read more
[WSA] System.ArgumentOutOfRangeException when deploying a scene which in...
Steps to reproduce:1. Open the attached project (UwpTMProCrash.zip)2. Switch platform to Windows Store4. Build for WSA Universal 10 ... Read more
VR continues to be enabled after checking it off in the Player Settings ...
Steps to reproduce:1. Create a new project2. Ckeck" VR Supprted" in Player settings3. Enter playmode4. Unckeck "VR Supprted" in Play... Read more
[Shuriken] Crash in ParticleSystem::CalculateEffectUIData
Repro steps: 1. Open SpriteTexutres scene from attached project.2. Make sure Scene view is visible.3. Select one of the following in... Read more
Editor Crashes when Deep Profiling is being entered while using ContentS...
To reproduce:1. Open attach project;2. Open Scene3D.unity;3. Enable deep profiling in the editor Expected result: Editor should not ... Read more
[Android] Locking device when splash image appears makes Unity logo not ...
Steps to reproduce: 1) Download attached project 'SplashScreenProblem.zip' and open in Unity2) Build and run project on a device3) L... Read more
EnumMaskField returns lower value than it actually is
Reproduction steps:1. Open project attached (enumdrawerbug.zip).2. Open scene "Main".3. Select object "Flags".4. Check what is writt... Read more
[Hierarchy/SceneView] Double click on GameObject in hierarchy does not c...
To reproduce: 1. Create new project.2. Create any game object in scene.3. Double click it on hierarchy. Expected result: scene view ... Read more
[LineRenderer] LineRenderer auto UV calculation can't do stretched textu...
The new LineRenderer (Unity 5.5 or later) doesn't have functional parity with the old LineRenderer (Unity 5.4 or earlier). In the ol... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used