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[AW] InvalidOperationException error creating clip
Repro: Create Cube Create clip in animation window... error InvalidOperationException: Operation is not valid due to the current st... Read more
Baking NavMesh with 3d Colliders produces no visible results
Baking NavMesh with 3d Colliders produces no visible results To reproduce: 1. Open attached project 2. Open 2DMesh.unity scene 3. S... Read more
[NetworkManager] numPlayers counts local players twice
Steps to reproduce: 1. Download and import attached project. (repro-case_752720-Unet.zip) 2. Open scene: Lobby 3. Play the scene. 4... Read more
LoadLevel does not work with unsaved scenes
Steps to reproduce: 1) open attached project 2) create new scene 3) attach the 'NewBehaviorScript' to any of the GameObjects 4) pres... Read more
[entreprise support][ES][HLSLcc?] Bloom Effect does not work with GLES 3...
Bloom effect (and possibly some other image effects) does not work on some devices while using GLES 3.0 Read more
Unity Crash on SerializedObject::ValidateObjectReferences, when changing...
Steps to reproduce: 1. Download and import user attached project. (Unity.zip) 2. Open scene: FacebookAppDemo_step_2 3. Select game ... Read more
[Plugins] dll shouldn't be queried by IsAssemblyCompatible, missing IsIn...
Fixed in 5.3.0p1. Just have a project with managed plugin inside with name like "Something.UnityEngine.dll" Read more
[UWP] Standalone Input Module doesn't get joystick input until mouse is ...
Repro steps: 1. Open project "controllers.zip" and build to Windows 10 Universal XAML on Windows 10 PC. 2. Plug in Xbox controller. ... Read more
[RenderTexture] GetNativeTexturePtr call on Antialiased Depth texture re...
Update: An extra function has been added to the D3D11 Native Rendering interface to allow for the retrieval of the native ID3DTextur... Read more
Unity crashes when scene is inspected in debugger
To reproduce: 1. Open "repro 742523.zip" 2. Open "NewBehaviourScript.cs" 3. Place a breakpoint on the line "Debug.Log("Break here") ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Main Camera rendering is being overwritten by a UI Camera when using multiple cameras with URP and the second camera's background type is set to "Uninitialized"
- VisualTreeAsset has significantly increased memory allocation size at runtime when the project is built with IL2CPP scripting backend
- NullReferenceException is logged when cancelling Shader Graph recovery of an already deleted Shader Graph
- White Edges appear during Camera movement in runtime when using FSR2 with Motion Vectors and Exposure enabled
- Lens Flare renders without occlusion when the light source is obstructed by solid objects when running on Android using OpenGL